

Motion links must be done in pairs, so pair off the joints and apply a motion link to each pair until you have the minimum number of constraints for the system to properly work. You can modify the ratio of speed and the direction to match what should physically happen.
#Fusion 360 joints how to#
In this extension, youll learn how to create joints for your design. Notice how Fusion 360s joint origins have the red, green, and blue axes that correspond to the same coordinates of the view cube. Create a number of motion links between your joints. Animate your designs to check their mechanical movements.If you are not able to or the whole assembly moves, ground a stationary component and try again. At this point you should be able to rotate each individual bar.Note that this required design history to be enabled. You will specify either a construction axis or some object geometry as the rotation center. The As-Built Joint tool will revolve the first selected component around the second selected one. Create a number of As-Built Joints at each of the points of revolution (where you would have a screw or an axle).Position the components using the move and align tools.I’m not sure if this is inferior to other methods or not the accepted standard, but here’s what I do. In the Autodesk Fusion 360 software, a joint defines the mechanical movement of a component in relation to another component.

An example is ankle osteoarthritis, in which ankle fusion is considered. Here’s my method for creating motion links such as a 4-bar. Osteoarthritis (OA) is a type of degenerative joint disease that results from breakdown of. I’ve never had any formal training with Fusion 360, but I have been using it for the last 4 years just learning as I go.
